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Houdini Mesh Processor

Houdini mesh processor. Takes in simple blockout with basic non packed uv and creates masks LP and HP or Nanite mesh. Pipeline consists of a blender plugin for preprocessing mesh, main Houdini Asset Processor, hqueue server for remote execution was in progress but halted, Substance Smart material for baked mesh or In Engine --realtime smart material-- based on baked Vertex Color.
Subtools created.
-Boolean by tag and keep hierarchy depth from blender export.
-Erode mesh by texture.
-Efficient Transfer UV from Low Poly to High Poly(tested up to 17 million polygons).
-Advanced VC Mask creation(Age based, combination of curvature, distance from convex hull and others to calculate damage mask for predefined 5 layers for realtime smart material).

Accompanied with a simple Python tool for correctly naming boolean meshes.